Our party, now victorious, takes their time in decompressing after the vicious battles in the tunnels. Bo examines the blue potions that they retrieved from underground, but cannot make heads nor tails of it. Kefurgle elects to take a much more straightforward method: he downs one of the potions in one mighty swallow. Curiously enough, one of the rats that had taken up residence in the tavern approaches, and expectantly eyes the barbarian. To Kefâ€™s delight, the rat will obey his every order (to the best of the beastâ€™s ability, that is). The rat is named Mitch and brought along on the adventure.
The party then questions their merchant friend Zorba about the mysterious red gold that was given to the innkeeper. After a moment of examination, he explains that the gold coins are merely members of a set- each one has a teleportation spell placed on it, linked to the other red coins in the collection. Unfortunately, the coins do not work both ways, and the party is unable to locate the others.
Each member of the team spends their free time in different ways: Fletch pickpockets (and makes a pretty profit while heâ€™s at it) while Bo and Silana have a friendly mage hand wrestling match. Silana tells him of the neighboring towns to the north, of huge populous cities where he might be able to find his long lost master. Meanwhile, Kefurgle goes hunting with his new rat friend. A large bear is felled, then brought to the inn for the entire tavern to enjoy. After the feast, he meets with Silana once more with the intent of having a lesson in reading; instead, Silana warns him against trusting the good Lord Paddrick, stating that, â€œThings are not as they seem.â€