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Of Dice and Dungeons Recap
Fiction
Episode 3 (June 21, 2016)
Jul 6th 2016
Our party, now victorious, takes their time in decompressing after the vicious battles in the tunnels. Bo examines the blue potions that they retrieved from underground, but cannot make heads nor tails of it. Kefurgle elects to take a much more straightforward method: he downs one of the potions in one mighty swallow. Curiously enough, one of the rats that had taken up residence in the tavern approaches, and expectantly eyes the barbarian. To Kef's delight, the rat will obey his every order (to the best of the beast's ability, that is). The rat is named Mitch and brought along on the adventure.
The party then questions their merchant friend Zorba about the mysterious red gold that was given to the innkeeper. After a moment of examination, he explains that the gold coins are merely members of a set- each one has a teleportation spell placed on it, linked to the other red coins in the collection. Unfortunately, the coins do not work both ways, and the party is unable to locate the others.
Each member of the team spends their free time in different ways: Fletch pickpockets (and makes a pretty profit while he's at it) while Bo and Silana have a friendly mage hand wrestling match. Silana tells him of the neighboring towns to the north, of huge populous cities where he might be able to find his long lost master. Meanwhile, Kefurgle goes hunting with his new rat friend. A large bear is felled, then brought to the inn for the entire tavern to enjoy. After the feast, he meets with Silana once more with the intent of having a lesson in reading; instead, Silana warns him against trusting the good Lord Paddrick, stating that, "Things are not as they seem."
Fiction
Episode 1 (June 7, 2016)
Jun 28th 2016
"Welcome to a realm of incredible splendor, mystical wonder, and in a few places, ages old evil. Here, the pockets of civilization push back against the unbridled wilds with walls and culture although dark shadows of forgotten ruins and deep caverns sprawl across the wilderness with the promise of adventure, glory, and danger. Here the gods are not impersonal, distant ideas to be contemplated and debated upon. Here, the gods take active roles in the shaping of the world through their devotees, weaving the lives of the people together with the threads of fate and destiny. This is the world in which you live. This is Faerun. This is your home. And this is where your story begins."

Having weathered the stormy night in an abandoned tower, our party of heroes made their way through the tumultuous, mountainous region of the Thunderpeaks. The brave barbarian Kefurgle soon bested a buck for his morning snack, but he had not the time to enjoy it: the party came across a pack of Kobolds attacking a silken clad merchant. The lizard-like creatures were dispatched with ease, thanks to a few frost bolts from the deft mage Bo, and the party learned of the merchant's tale. A simple man, Zorba had taken to traveling across the Thunderpeaks and beyond to sell his wares to all sorts of adventurers. The party was allotted a minor discount for saving his life, but, after much haggling, found the more useful items within his enchanted wagon to be too much for their meager purses.
Fiction
Episode 2 (June 14, 2016)
Jun 21st 2016
"Welcome to a realm of incredible splendor, mystical wonder, and in a few places, ages old evil. Here, the pockets of civilization push back against the unbridled wilds with walls and culture although dark shadows of forgotten ruins and deep caverns sprawl across the wilderness with the promise of adventure, glory, and danger. Here the gods are not impersonal, distant ideas to be contemplated and debated upon. Here, the gods take active roles in the shaping of the world through their devotees, weaving the lives of the people together with the threads of fate and destiny. This is the world in which you live. This is Faerun (?). This is your home. And this is where your story begins."
After Kalarel the Vile's mysterious appearance (and subsequent disappearance), our party was accosted by a man in robes of an elegant purple. The lord, who later introduced himself as Padrig Cousland, dismissed the idea of Kalarel's existence, much less his strange actions in the tavern. In the lands of Winterhaven, Kalarel the Vile is a mere children's story. The tales speak of a paladin who once lived high in the mountains and who one day went mad with power. His madness claimed many, including his children, his wife, and later, himself. His home, known as the Black Keep, is avoided by villagers and travelers alike, as it is thought to be filled with all manner of monsters.
Soon, the lord returned. Though the villagers had corroborated the party's explanation, the lord was still reluctant to let them go. A deal was arranged: if our heroes could clear out the supposedly infested cellar, then they would leave without facing incarceration. The party agreed, and after a night of restful sleep (and Kef's ineffectual flirting), the party continued their investigation. The innkeeper revealed that two weeks prior to their arrival, he was approached by a cloaked man who referred to himself as Kalarel. The man promised the innkeeper gold for each life that was extinguished in the establishment, with one condition: The bodies were to be Kalarel's.