Starpoint Gemini 2 is not a brand new game, it's been out for a few months now. I picked it up with high hopes during the Steam winter sale, having long been searching for the spiritual successor to Freelancer, and I have not been disappointed. There is a certain patient majesty to sailing the stars, master of my own destiny, a captain beholden to no one but the bottom line, which has always brought me back to the space sim genre. A few of the community members recommended this game to me during one of our late night TeamSpeak sessions, and I can only say that I am glad that they did.
I never played the first Starpoint Gemini game, so I must admit that I came in to the universe cold. However, it doesn't seem to have detracted any from the experience so far. This game, like most space sims, is all about exploring, trading, fighting, and upgrading as you cruise around an extremely large universe created by the developer, Little Green Men Games. Despite a somewhat steep learning curve, and a sometimes confusing text heavy tutorial, this has already turned in to one of those games that causes me to lose track of time.
Before we get to the meat of this review, I want to emphasize that this game is not Star Citizen or Elite: Dangerous. I look forward to both of those titles, but they will be online, centered upon persistent universes populated by hundreds and thousands of other human players. Starpoint Gemini 2 is a one man sandbox. Both of those games have emphasized piloting your own ship, whereas SP2 is in no way a space flight sim. There is no first person/cockpit view. In fact, SP2 is more a tactical space sim than a flight sim, and oftentimes I leave the computer to do the shooting for me a la EVE Online rather than take direct manual control. Trust me, as Captain you'll have better things to do than try and land every shot yourself.