In conjunction with E3, Bungie allowed all who had a PS4 and signed up for it to try out their alpha build of Destiny through the weekend. Since I've been looking forward to Destiny since it was announced I signed up as soon as humanly possible. I waited patiently (i.e. doing everything short of murder to pass the time) for the email that would contain my code for the alpha. When I had finally received my code, I immediately set off for adventure.
After quickly creating a Titan, one of the three classes of the game, I was instantly launched into alpha's only story mission. From the starting area, I can immediately see the hulking remains of centuries old colony ships still sitting on their launch pads. With the clouds above circling, the grass and trees swaying with the wind, and a light snow falling to the ground, I take my first steps into Old Russia. Those first steps tell me something important right out of the gate. Anyone who never cared for Bungie's best known franchise, Halo, are probably not going to care to play this one. The feel, the controls, and the gameplay are very similar to Halo and feel very much like Halo 6.0. This caused me a bit of concern at first, because lets face it, I've played every Halo (Halo: CE, Halo 2, Halo 3, Halo: ODST, Halo: Reach) by Bungie, and while I enjoyed them all, I've also played each one less than the one before. Not a good sign for a new franchise that plans on being around for the next decade.
Anyways, I press on to the mission waypoint to investigate the disturbance at the Cosmodrome Array stations. As I make my way, I engage the Fallen, one of the many enemy races you will face throughout Destiny, and some of the small differences and evolution of the gameplay from Bungie's older games begin to emerge. Little additions like aiming down your weapons sights for more accurate shots, enhanced jumping mechanics, sliding after sprinting, and specialized grenades enhance the feel of the game and separate Destiny from old school Halo. In addition, the space magic abilities granted to you by the Traveler add an interesting dimension to combat. Yes, I said space magic, and very cool space magic it is. For the Titan, one of their major abilities allows you to leap into the air slamming the ground with your fists, causing a wave of light to ripple out from you vaporizing your foes. I could get use to powers like these. Crushing my enemies left and right with rifle, shotgun, and fists, I entered the array station. At this point you think I would've hit a loading screen or something, but the gameplay was seamless. The only indication I ever saw that the game had to load something was a quick flash of light when my buddies' character would dematerialize and rematerialize in a split second while we were exploring.